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Technical Artist

at Rockstar North

Posted: 8/11/2019
Job Reference #: oWMO9fwp
Keywords: technical

Job Description

Description

Position at Rockstar San Diego

Rockstar San Diego are looking for a Technical Artist for our current and next generation console game development. The ideal candidate will have at least 2 years in the video games industry in a similar role. A strong working knowledge of C# and/or Python is a prerequisite. A portfolio showing working tools is a prerequisite.

RESPONSIBILITIES

  • Interact closely with the multi-studio Technical Art team to develop and maintain tools for our artists.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development team.
  • Implement new techniques that increase art quality and efficiency across various art disciplines.
  • Communicate solutions to art and programming teams, ability to collaborate effectively with other team disciplines.
  • Document and knowledge share these solutions.

REQUIREMENTS

  • 2+ years of applicable professional experience as a technical artist with knowledge of engines and art pipelines.
  • Experience using 3dsMax or Maya is a prerequisite.
  • Thorough understanding in developing pipelines and creating efficient user interfaces.
  • Familiarity working and developing in a multi-platform, multi-project environment.
  • Games Industry experience is preferred, having shipped title(s) on PS3, PS4, Xbox 360, Xbox One and/or PC.

SKILLS

  • Ability to demonstrate creativity and technical ability within the constraints of console development.
  • Strong communication and organizational skills.
  • Effective time management skills to meet deadlines without sacrificing quality.

PLUSES

Please note these are desirable skills and not required to apply for the position.
  • Experience with MotionBuilder and/or Houdini.
  • Experience in other scripting and programming languages (Maxscript, MEL, C, C++, WPF etc.).
  • A strong CG portfolio will be a bonus.